Changed country.csv and renamed existing sprites to make sure USA and France and others have tanks that change sprites. DI now used correctly for the leave alliance diplomatic action. DI now used correctly for military access diplomatic actions. Fixed a CTD that occured shortly after the last member of the last opposing alliance was annexed. More feedback should now be given to modders on serious errors in their files. Removed the following defunct event commands: The event command "addcore" should no longer cause problems when adding a province that is already a national province of a country. The event commands "set_leader_skill" and "set_leader_loyalty" should no longer cause CTDs if the leader has been slept. Scenario editor updated to conform to new data formats. Fixed alot of reported problems with mod-dir. Advanced types of Nuclear Bombs now deactivate less advanced type. Flying Bomb and Flying Rocket are no longer influenced by bad weather Reduced the english convoy transports daily-increases. Military access is now always automatically cancelled for countries that end up at war with each other. Province rollovers now display the correct owner and controller Unit leader names are now shown in the unit rollovers (except at the lowest intelligence level for foreign units). The leave alliance diplomatic action now causes the standard 7 day diplomatic delay Landunits moving (not retreating) will now lose about 1% of organisation each day. You should no longer be out of oil or supplies suddenly in allied territory extending from an allies homearea.
There is now a dissent penalty for not producing too little supplies when a nation is out of stockpiles. Added a higher defense value and a higher movement value to bergsjaeger. Before, there was no point in building marines as infantry was better anyway. It should compensate now for their longer build period and higher cost. Added one default softattack point to marines, as well as higher default organisation (35 ~ 30). They should now be more historically linked with their type. Reworked costs and durations of all plane types Reworked ICcost*Duration of constructing fighters, they should now be faster to build and cheaper than bombers.
HEARTS OF IRON 1 FULL
First full mechanized divisions were not fielded before 1941 anyway. Mechanized troops are now available alot later with Mechanized HQ's. Reworked Tactical value for the later model Tactical Bombers
Tech trees have been revised extensively, implementing alot more prerequisites, so it is no longer possible to tech-rush. Loading paratroopers now makes the transport planes completely unorganised. Can no longer drop paratroopers if the transport planes are not fully organised. Raised cost and supplyconsumption of paratroopers significantly. Multiplied transport plane cost by 5 (a division needed around 1000 planes in order to be transported!) When fog of war is off, enemy fleets are now also visible on the map, although detection still works as normal. Planes should now scramble automatically from carriers when they engage in combat, to join in bombarding. There are now command limits for air and naval combat too. In Naval Combat, escorts are more often killed before transports now. Transport ships can no longer shoot back. Changed transports sea and air defence to zero.
HEARTS OF IRON 1 PATCH
This patch for the WWII themed RTS title offeres a number of gameplay tweaks and fixes.